Developer(s) | Bungie |
Publisher(s) | Microsoft Game Studios |
Designer(s) | Marcus Lehto (creative director), Daniel Jack, Tyler Nickles, Dante Dabbicco, Logan Ridge |
Composer(s) | Martin O'Donnell |
Series | Halo |
Platform(s) | Xbox 360 |
Release date(s) | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, co-op, multiplayer |
Rating(s) | |
Media | DVD-9 |
Halo: Reach is a first-person shooter video game, developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. Reach was released in North America, Australia, and Europe on September 14, 2010. The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant on the human colony of Reach weeks prior to the events of Halo: Combat Evolved. Players control Noble Six, a member of an elite supersoldier squad, during the battle for the world of Reach. As the Covenant begin their assault on the planet, the UNSC begin their heroic yet ultimately futile effort to halt the brutal alien invaders.
Originally unveiled at E3 2009, Reach was preceded by a multiplayer beta available to those who purchased Halo 3: ODST; the beta allowed Bungie to gain player feedback for fixing bugs and making gameplay tweaks. Reach is the final Halo title that Bungie will be developing, as the Microsoft-owned studio 343 Industries will take over development for all future games in the series.
Halo: Reach grossed US$200 million on its launch day, setting a new record for the franchise. The game sold well in most territories, moving more than
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